wynndam asked: I know it's obvious for 15, but 13 is -so- weird. Like, it doesn't even have any bonus content outside of the main quest. You get that 'open world' segment with a few enemies reskinned with higher stats, but the whole rest of the game is literally a hallway. No idea if I prefer that to the empty, barren open world of 15.
Didn’t 13 have some side quests during the Open World portion too? It’s been a while since I last played FF13.
I don’t find FF15′s open world empty and barren. It could use some more stuff to do and a couple more large cities but I never really feel like “Man, there is nothing in here”. Though, maybe I’m just easy to please because I spend most of my time in FF15 driving around in the car.
Anonymous asked: For a character reference wing it, would it be good enough to just provide text description for the outfit and such and then let you take it from there?
You could do that.
Anonymous asked: For the new wing-its, when do you think you may open those up? Also would it be just design or redesign as well?
I was thinking it’d only be new designs but if people are interested in redesigns then i’d consider doing them too (hint: if you’re interested in redesign wing-its then like this post). As far as when they’ll be they could be as soon as the week after next week because next week I’m taking a short break from (most) commissions for personal art/patreon stuff.
SUMMER SEIG GET
>goes to grab 4th anniversary ticket from crate >why is there a celeste horn in my inventory >oh >OH >OH MY GOOOOOD
Personally, I’d say that FF13 (the first game not the sequels) and FF15 are more or less equal as being part (and hopefully the end of) the era of SE having games too long in development only to rush them out.
Now if you’re comparing the whole FF13 trilogy to FF15 then it blows them outta the water.
Oh, one last thing. I was wondering would anyone be interested in character design/redesign (I design an OC for you) wing-its? If you are please like this post.
Reblogging for more exposure and wondering how I’d handle it. I feel like to be a real “wing-it” design would be to only take simplistic written descriptions and no visual references so the design isn’t affected to much by them.